Specifies the outer glow to use for an object.Syntax:
set the outerglow[<propertyName>] of object to <propertyValue>
set the outerglow of button "Ok" to tOuterglowPropertiesArray
set the outerglow["color"] of me to "255,0,0"
Use the outerglow property to create a glowing effect radiating from the outer edge of an object. The outerglow is an array style property, each key of the array controls a different outerglow parameter that will affect its final appearance. The easiest way to adjust these properties is by using the Graphic Effects card of the property inspector which has full control over each parameter. To control the effect by script use the following properties:
- outerglow["color"] : The color of the glow, in the format
red,green,blue where each value is between 0 and 255.
- outerglow["blendMode"] : How the glow is blended with objects
behind it. This is one of the following values:
- "normal" :
the glow is laid over the background.
- "multiply": this results in a darkening effect
- "colorDodge" : this results in a lightening effect
- outerglow["opacity"] : How opaque the glow is. The value is
between 0 (fully transparent) and 255 (fully opaque).
- outerglow["filter"]: Which algorithm is used to render the
glow. When using the colorDodge blend mode, it is recommended that you set the filter mode to "gaussian" This is one of the following options:
- "gaussian" :
highest quality (and slowest)
- "box3pass" :
- "box2pass" :
- "box1pass" :
low quality (and fastest)
- outerglow["size"] :
This controls where the effect begins to blend. This is between 0 and 255.